The excitement around Warhammer 40K’s 10th Edition continues to build, especially with the upcoming arrival of Fulgrim, the Daemon Primarch of the Emperor’s Children. As we eagerly anticipate his full release, let’s break down the possible rules and abilities Fulgrim could have based on the hints we’ve seen so far.
With so many established mechanics for other Daemonic Primarchs, it’s easier than ever to imagine how Fulgrim will fit into the game. So, let’s dive in and explore what to expect from this sinister and sadistic character.
“Choose Your Power” Mechanic
Fulgrim will most likely feature a “choose 1 of 3 powers” mechanic, similar to the abilities of other Daemonic Primarchs. This could include a variety of playstyles, depending on the chosen ability. Imagine an aura that makes your enemies falter or a combat-focused upgrade that enhances damage output.
I predict Fulgrim will have a versatile aura effect that allows him to either boost his units’ performance, devastate enemies with beguiling powers, or provide some protection for his followers. It could be an “Epitome of Excellence” ability that encapsulates his perfectionist and manipulative nature. His power should not be about raw damage increase, but rather about enhancing the effectiveness of his forces and wreaking havoc with his signature aura abilities.
Fulgrim’s Wings: A Sign of Speed
One of Fulgrim’s defining features is his wings, which echo the Forgeworld model and set him apart from the other Primarchs who are often depicted walking around in elaborate armor. His wings imply that he’ll be one of the faster Daemon Primarchs on the battlefield, competing with the likes of Angron in terms of speed and mobility. Fulgrim’s serpentine nature and affinity with swift movements make this a perfect fit for him, allowing him to rapidly engage where he’s needed most, whether it’s in the thick of combat or flanking vulnerable units.
Multiple Combat Styles: A Master of Close Combat
Fulgrim’s expertise in close combat will likely be represented by an array of different weapon attack modes. This versatility could allow him to choose how he approaches different foes. Think of attack styles like sweeping strikes, heavy damage hits, or even lethal poisoned blade attacks, all of which would give him the flexibility to adapt his fighting style depending on the situation.
With multiple ways to attack, Fulgrim could have access to different modes that allow him to be a truly dynamic force in close combat. From devastating hits with fewer attacks to a flurry of lighter strikes, this range of options will give players the opportunity to tailor his fighting style for every encounter.
Keeping Fulgrim Alive: Durability and Protection
Like other Daemonic Primarchs, Fulgrim will need some way to stay alive amidst the chaos of battle. We can expect a combination of durability mechanics like -1 to hit, a 2+/4++ save, and perhaps a Feel No Pain ability. This would make him tough to kill, even for powerful enemies. Given the lore of Fulgrim’s regenerative abilities, especially from the Horus Heresy novels, it wouldn’t be surprising to see a “regrow wounds” ability that allows him to quickly recover, keeping him in the fight for longer.
This durability would make him a formidable opponent, able to shrug off damage and continue wreaking havoc on the battlefield.
Whip It Good: Fulgrim’s Unique Attacks
Fulgrim’s weaponry likely won’t rely heavily on ranged attacks. His close combat prowess and the aesthetic of his army—focusing on sensory overload and sound-based weapons—suggest that his abilities will focus on getting close and personal. Still, it’s possible that he could have a ranged whip attack, which would fit perfectly into his theme of grace and devastation.
In addition, his army will likely incorporate more “sound-based” powers, which may manifest as debuffs or effects that overwhelm enemies in various ways. Fulgrim’s own attacks will be about getting up close to cause pain, so his “shooting” capabilities will likely be minimal, if at all.
Conclusion: The Ultimate Duelist
In conclusion, Fulgrim will probably be the ultimate duelist, with abilities that allow him to tailor his approach to combat and unleash deadly effects. He’ll likely excel in both offensive and defensive roles, making him a powerful asset for any player who can master his abilities. Whether you need him to wreck your enemies with brutal melee combat or enhance your army’s efficiency with potent auras, Fulgrim will undoubtedly be a game-changer in Warhammer 40K 10th Edition.
So, what do you think? Are these predictions on the mark, or do you envision Fulgrim having even more surprises in store? We’ll have to wait for the official rules to see, but one thing is for certain: Fulgrim will be a force to be reckoned with on the battlefield!